Fun & friendly guild with experienced members who are always happy to help. We have a couple of dedicated 10 man raid teams along with other organised events. All we ask is that you are polite and respectful of others.
We came in to tonight's raid expecting to get a few attempts in before pressing on with a couple more bosses on normal, but as luck would have it both Kza and Soul were able to make it so we were set to give Sha some serious consideration. I know I was perhaps keen to pass on this boss and start working Galakras or even Juggernaut as the tactics are very similar to normals whereas the extra mechanic on Sha require good timing and coordination. Having said that there isnt a huge difference and the main contention was a slightly more spread out raid and constant movement.
Having had a couple pulls at the end of the previous nights raiding we had a rough idea as to what we were in for, but now we had to take a more determined approach. The extra mechanics on this fight are Rifts, which are constantly opening up all over the room which fire bolts at random player locations . Players have to close these rifts by standing on them but doing so causes the player to take damage and a debuff which prevents them from closing another rift for 1 min. On top of this players still need to stack for Reflections to make it easy for the tanks to pick them up, Dealing with prisons and the big add that spawns at the back etc. Threr is also a mechanic which forces random players int a 'Pac-Man' zone where they have to survive pursuit by sha's whilst players in the real zone break them out. Its a really hectic fight which calls for a lot of individual player responsibility and considerable healing.
What I was most impressed with on this particular night was the consistent improvement we made as the night progressed. There was no eureka moment where everything fell in to place, or reliance on luck or shear brute force to get us through. We simply got better by increments as players came to terms with the mechanics and made small but definitive improvements to their game play. It was another 'last pull of the night' kill but i think we all felt confident it was going down. Previous attempts had seen us getting it to 50 mil, 35 mil and 25 mil respectively. That isn't to say it was by any means easy. The final phase calls for some intense healing and good movement as from about 15% rifts aren't being closed. at about 5%ish i was taking huge damage and actually called for the healers to let me die and focus on the high dps players but they gamely kept on going. I did actually bite the dust about 2 secs before the kill but that was because i threw my hands in the air and gave my first proper nerd scream in a long time. A really satisfying kill and one that shows what we can achieve when we get our shit together.
Quote of the night: 'I'm having trouble seeing the rifts on the floor to kill them because there's these other things that keep firing bolts everywhere' Drummakid 2k13
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